Architect Turbopack and Turbo Engine in Rust: function-level incremental memoization, persistent disk caching, and SWC AST transformations for Next.js.
Remote Rust WebAssembly, Compilers & Edge Runtime Jobs
Apply to verified remote Rust positions building WebAssembly runtimes (Wasmtime/Cranelift), JS/TS bundlers (Turbopack/SWC), GPU UI engines, and serverless edge clouds.
Core maintainer role on Wasmtime and the Cranelift code generator in Rust: optimize AOT/JIT instruction selection, WASI 0.2 Component Model, and microsecond sandbox instantiation.
Build the multiplayer code editor in pure Rust: 120fps GPU-rendered UI (GPUI), Rope/SumTree CRDTs, and Wasmtime extension sandboxes.
Engineer Warp's pure-Rust terminal emulator across macOS, Linux, Windows, and WebAssembly using wgpu shaders, PTY session multiplexers, and local AI command engines.
Scale Figma's Rust multiplayer synchronization servers and client-side WebAssembly canvas rendering pipeline.
Ship high-speed Rust components inside Chromium (`adblock-rust`, federated privacy preserving analytics, and wallet cryptography) running on 80M+ active devices.
Build Infrastructure-from-Code in Rust: provision databases, queues, and microVMs automatically from Rust type signatures and `#[shuttle_runtime::main]` annotations.
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