Systems Architecture at Zed Industries
Zed renders every glyph and UI element at 120Hz via custom Metal/Vulkan shaders while indexing million-line codebases concurrently across background Rust threads.
Build the multiplayer code editor in pure Rust: 120fps GPU-rendered UI (GPUI), Rope/SumTree CRDTs, and Wasmtime extension sandboxes. Base pay for this remote role sits at $185,000 to $240,000 USD plus equity.
What You Will Own in Production
- Enhance `gpui` rendering performance on Linux/Windows/macOS, optimize `SumTree` rope manipulations, and expand LSP/DAP protocol tooling.
- Profile CPU cache misses, syscall bottlenecks, and tail latency spikes across GPUI, wgpu, Wasmtime services using hardware perf counters and flamegraphs.
- Review architectural RFCs and maintain strict memory-safety invariants in async and unsafe Rust blocks.
Background We Look For
- Production track record shipping low-level systems in Rust, C, or C++ with deep fluency in GPUI, wgpu, Wasmtime, Serde, Tokio.
- Hands-on experience debugging Linux kernel networking, NVMe storage, or GPU compute pipelines under heavy load.
- Compensation: $185,000 to $240,000 USD per year, equity grant, and full remote workstation budget (US / EU Remote).